This article talks about the educational value of video games, which I wanted to read about since I missed last week’s class. Students can play video games that spark their specific interests. The author gave the example of the student who became interested in history by playing a game called Battlefield. I also liked how Abrams said that the best video games are adaptive. They allow the player to learn by doing and by making mistakes. They learn that it is okay to make mistakes, which is an important lesson to understand both inside and outside the classroom. I think that many video games are purely for entertainment, but there are definitely some that have significant educational value.