Digital Games: How teachers use them in the classroom

This article was very interesting to me, as it gave statistics to the percentage of teachers using digital games in the classroom, and how beneficial it is becoming to students. I was actually very surprised to find that more than 78% of teachers utilize digital games in the classroom. But more surprising is the positive outcome it has for the students. Especially for those students who are low-performing, the study showed that 47% of these students have showed major improvement and have benefited from using digital games. Teachers report using the digital games for different reason–as motivation or reward, to practice material, or connect students to one another. I was actually very surprised by the findings in this article, and I have seen how much students, especially the students I have worked with in my special education placement, are always talking about digital games such as Minecraft, that really do have educational value.


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